Fix black window on Linux + NVIDIA (WebKitGTK DMABUF renderer)
On the NVIDIA proprietary driver the app booted, logged "miniSCP started", reported no error — and painted a completely black window, with stderr showing "Failed to create GBM buffer of size WxH: Invalid argument" and an X11 GLXBadWindow. WebKitGTK's DMABUF renderer cannot allocate buffers there; WEBKIT_DISABLE_DMABUF_RENDERER=1 is the upstream workaround. Pre-existing on Linux, unrelated to the context-menu change — it just had never been looked at because nothing on Linux had been run before. The app CANNOT apply this to itself. WebKit reads the variable when it forks its web process, and Bun's `process.env` writes do not propagate to child processes (verified: a spawned child sees it unset), so setting it in src/bun/index.ts is inert even from a module imported before `electrobun/bun`. It has to be in the environment before the app process starts, which means every launch path must inject it: - scripts/linux-gpu.ts — shared `launchEnv()` helper, gated on /proc/driver/nvidia so Intel/AMD keep hardware compositing, and never overriding an explicit value from the user's environment. - scripts/dev.ts — uses it for `bun run dev`. - scripts/start.ts (new) — `bun run start` previously called `bunx electrobun dev` straight from package.json, where no env could be set; it now goes through a script like dev does. - scripts/release.ts — writes a `miniSCP.sh` wrapper beside bin/launcher in the Linux tarball, since a packaged app goes through none of the above. Documented in gotchas.md (including that a "does it boot?" log check does NOT catch this — the log looks healthy) and platform-notes.md, with the smoke test updated to require that the UI actually renders. Verified: backend `tsc --noEmit` clean, `bun run build:ui` clean, and `bun run start` now boots with zero GBM/GLX errors. Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -119,7 +119,8 @@ bun run release -- --target linux-x64 # on a Linux x64 machine
|
||||
Artifacts land in `release/<target>/miniSCP-Build<n>-<target>.*` — a `.dmg`
|
||||
per mac arch; on Windows a `-Setup.zip` installer **and** a `-portable.zip`
|
||||
(unzip anywhere and run); on Linux a portable `.tar.gz` (unpack and run
|
||||
`bin/launcher`). The mac-x64 build fetches electrobun's x64 CLI once
|
||||
`miniSCP.sh`, which sets the NVIDIA workaround then execs `bin/launcher`).
|
||||
The mac-x64 build fetches electrobun's x64 CLI once
|
||||
into `~/.cache/miniscp/` and runs it under Rosetta so the whole pipeline
|
||||
believes it is on an Intel Mac. CI: `.gitea/workflows/release.yml` runs the
|
||||
same script on a macos + windows runner matrix once act_runners are
|
||||
@@ -259,10 +260,11 @@ its tray icon.
|
||||
- **Tray visibility** depends on the desktop: KDE, XFCE, MATE and Cinnamon show
|
||||
it; GNOME 3.26+ needs the AppIndicator extension. The app works either way.
|
||||
- **Unsigned and unpackaged**: no AppImage, `.deb`, desktop entry or icon
|
||||
installation — unpack the tarball and run `bin/launcher`.
|
||||
- Harmless startup warnings (`GLXBadWindow`, `Failed to create GBM buffer`, an
|
||||
appindicator deprecation notice) are documented in
|
||||
[gotchas](docs/gotchas.md#linux).
|
||||
installation — unpack the tarball and run `miniSCP.sh`.
|
||||
- **NVIDIA GPUs** need `WEBKIT_DISABLE_DMABUF_RENDERER=1` or the window renders
|
||||
black. Every launch path (dev scripts and the packaged `miniSCP.sh` wrapper)
|
||||
sets it automatically when an NVIDIA driver is detected — see
|
||||
[gotchas](docs/gotchas.md#linux) if you add a new way to launch the app.
|
||||
|
||||
Full dependency table, diagnostics and the first-boot smoke test:
|
||||
[platform notes](docs/platform-notes.md).
|
||||
|
||||
@@ -62,7 +62,9 @@ Facts the script encodes:
|
||||
`stable-linux-x64-miniSCP.tar.zst` + `update.json`, i.e. the updater feed and
|
||||
nothing installable, so the script's **`.tar.gz` of the assembled app folder**
|
||||
under `build/stable-linux-x64/` IS the release artifact (same best-effort
|
||||
warn). No AppImage/.deb/.desktop — unpack and run `bin/launcher`.
|
||||
warn). No AppImage/.deb/.desktop — unpack and run the `miniSCP.sh` wrapper the
|
||||
script writes beside `bin/launcher` (it applies the NVIDIA/DMABUF workaround,
|
||||
which the app cannot set for itself — see gotchas.md).
|
||||
- **Linux builds need the AppIndicator dev libraries present to RUN** (not to
|
||||
build) — see platform-notes.md; a packaged tarball started on a machine
|
||||
without them dies at `dlopen`.
|
||||
|
||||
+19
-3
@@ -67,9 +67,25 @@ touching the adjacent code.
|
||||
`libasar.so => not found` line in that output is a red herring (it ships beside
|
||||
the wrapper and resolves at load). Install list per distro is in
|
||||
[platform-notes.md](platform-notes.md).
|
||||
- Benign startup noise on Linux — all non-fatal, the app runs normally:
|
||||
`X11 Error: GLXBadWindow (code 170)`, `Failed to create GBM buffer of size
|
||||
WxH: Invalid argument` (compositor/GLX chatter from the GTK webview), and
|
||||
- **Black window on NVIDIA + `Failed to create GBM buffer of size WxH: Invalid
|
||||
argument`** (usually with `X11 Error: GLXBadWindow (code 170)`). The app boots,
|
||||
logs "miniSCP started", reports no error — and paints nothing. WebKitGTK's
|
||||
DMABUF renderer can't allocate buffers on the NVIDIA proprietary driver;
|
||||
`WEBKIT_DISABLE_DMABUF_RENDERER=1` is the upstream workaround.
|
||||
- **The app cannot apply this to itself.** WebKit reads the variable when it
|
||||
forks its web process, and **Bun's `process.env` writes do not propagate to
|
||||
child processes** (verified: a spawned child sees it unset). Setting it in
|
||||
`src/bun/index.ts` — even in a module imported before `electrobun/bun` —
|
||||
does nothing. It must be in the environment before the app process starts.
|
||||
- Hence every launch path injects it: `scripts/linux-gpu.ts` (`launchEnv()`)
|
||||
for `bun run dev` / `bun run start`, and the `miniSCP.sh` wrapper that
|
||||
`release.ts` writes beside `bin/launcher` in the tarball. **A new launch
|
||||
path must call `launchEnv()` or it will render black on NVIDIA.**
|
||||
- Gated on `/proc/driver/nvidia` so Intel/AMD keep hardware compositing, and
|
||||
an explicit `WEBKIT_DISABLE_DMABUF_RENDERER` from the user always wins.
|
||||
- A "does it boot?" log check does NOT catch this — grep for the GBM line, or
|
||||
look at the window.
|
||||
- Benign startup noise on Linux — non-fatal, the app runs normally:
|
||||
`libayatana-appindicator is deprecated. Please use libayatana-appindicator-glib`
|
||||
(upstream electrobun's choice, not ours).
|
||||
- **Window-open flash prevention is three-layer** — remove any one and the
|
||||
|
||||
+15
-7
@@ -96,18 +96,26 @@ either way — the tray is a convenience, and every action it offers exists in-a
|
||||
already macOS-only, and the panel context menus are now HTML on every platform,
|
||||
so nothing is missing at the UI level — but do not add a feature that depends
|
||||
on a native menu.
|
||||
- **Benign startup noise**: `X11 Error: GLXBadWindow (code 170)`, `Failed to
|
||||
create GBM buffer of size WxH: Invalid argument`, and a deprecation warning
|
||||
pointing at `libayatana-appindicator-glib`. None are fatal.
|
||||
- **NVIDIA renders black without the DMABUF workaround.** WebKitGTK can't
|
||||
allocate GBM buffers on the proprietary driver, so the window paints nothing
|
||||
while the log looks perfectly healthy. Every launch path sets
|
||||
`WEBKIT_DISABLE_DMABUF_RENDERER=1` when `/proc/driver/nvidia` exists —
|
||||
`scripts/linux-gpu.ts` for dev, the `miniSCP.sh` wrapper in the tarball for
|
||||
releases. The app can't do it itself (Bun's `process.env` writes don't reach
|
||||
child processes); see [gotchas.md](gotchas.md#linux).
|
||||
- **Benign startup noise**: a deprecation warning pointing at
|
||||
`libayatana-appindicator-glib`. Not fatal.
|
||||
- **Unsigned, unpackaged**: the release artifact is a portable tarball — no
|
||||
AppImage, `.deb`, `.desktop` entry or icon installation. Unpack and run
|
||||
`bin/launcher`.
|
||||
`miniSCP.sh` (which execs `bin/launcher`).
|
||||
|
||||
## First-Linux-boot smoke test
|
||||
|
||||
1. Install the AppIndicator package for your distro (table above), then
|
||||
`bun run start`. The window opens and the tray icon appears (or doesn't, on
|
||||
bare GNOME — that's the extension caveat, not a failure).
|
||||
`bun run start`. The window opens **and actually renders the UI** (a black
|
||||
window on NVIDIA means the DMABUF workaround didn't apply — check for
|
||||
`Failed to create GBM buffer` in the log), and the tray icon appears (or
|
||||
doesn't, on bare GNOME — that's the extension caveat, not a failure).
|
||||
2. Right-click a file row: menu appears at the pointer, Send to Other Panel is
|
||||
first, Permissions is present, Escape / click-outside / arrow keys + Enter all
|
||||
work, and a right-click near the bottom-right flips the menu instead of
|
||||
@@ -122,7 +130,7 @@ either way — the tray is a convenience, and every action it offers exists in-a
|
||||
6. Move to Trash lands the item in the desktop's trash; connections.json is 0600.
|
||||
7. `bun scripts/release.ts --target linux-x64` produces
|
||||
`release/linux-x64/miniSCP-Build<N>-linux-x64.tar.gz`; unpack it elsewhere and
|
||||
run `bin/launcher`.
|
||||
run `miniSCP.sh`.
|
||||
|
||||
## Windows known issues (upstream electrobun, documented not fixed)
|
||||
|
||||
|
||||
+1
-1
@@ -11,7 +11,7 @@
|
||||
"dev:ui": "bun run --cwd ui start",
|
||||
"build:ui": "bun run --cwd ui build",
|
||||
"build": "bun scripts/gen-version.ts && bun run build:ui && bunx electrobun build",
|
||||
"start": "bun scripts/gen-version.ts && bun run build:ui && bunx electrobun dev",
|
||||
"start": "bun scripts/gen-version.ts && bun run build:ui && bun scripts/start.ts",
|
||||
"postinstall": "bun scripts/gen-version.ts",
|
||||
"release": "bun scripts/release.ts"
|
||||
},
|
||||
|
||||
+3
-1
@@ -1,5 +1,7 @@
|
||||
// Dev orchestrator: starts ng serve (UI hot reload), waits for it, then runs
|
||||
// `electrobun dev --watch` (relaunches the app when bun-side code changes).
|
||||
import { launchEnv } from "./linux-gpu";
|
||||
|
||||
const DEV_SERVER_URL = "http://localhost:4200";
|
||||
|
||||
const ui = Bun.spawn(["bun", "run", "--cwd", "ui", "start"], {
|
||||
@@ -27,7 +29,7 @@ console.log("Angular dev server is up, launching Electrobun ...");
|
||||
const app = Bun.spawn(["bunx", "electrobun", "dev", "--watch"], {
|
||||
stdout: "inherit",
|
||||
stderr: "inherit",
|
||||
env: { ...process.env, DEV_SERVER_URL },
|
||||
env: launchEnv({ DEV_SERVER_URL }),
|
||||
});
|
||||
|
||||
function shutdown() {
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
// PORTABILITY: WebKitGTK's DMABUF renderer cannot allocate GBM buffers on the
|
||||
// NVIDIA proprietary driver — the app window paints BLACK and stderr fills with
|
||||
// "Failed to create GBM buffer of size WxH: Invalid argument" (usually with an
|
||||
// "X11 Error: GLXBadWindow" alongside). Disabling that renderer path is the
|
||||
// standard upstream workaround.
|
||||
//
|
||||
// It has to be in the environment BEFORE the app process starts: WebKit reads
|
||||
// it when it forks its web process, and Bun's `process.env` writes do NOT
|
||||
// propagate to children (verified — a child sees the variable unset), so the
|
||||
// app cannot set this for itself from inside src/bun/. Every launch path has to
|
||||
// inject it: the dev scripts here, and the wrapper script that release.ts ships
|
||||
// beside the packaged launcher.
|
||||
//
|
||||
// Scoped to NVIDIA so Intel/AMD keep hardware compositing, and an explicit
|
||||
// value from the user's environment always wins.
|
||||
import { existsSync } from "node:fs";
|
||||
|
||||
export function needsDmabufWorkaround(): boolean {
|
||||
return (
|
||||
process.platform === "linux" &&
|
||||
process.env.WEBKIT_DISABLE_DMABUF_RENDERER === undefined &&
|
||||
existsSync("/proc/driver/nvidia")
|
||||
);
|
||||
}
|
||||
|
||||
/** `process.env` plus the workaround, ready to hand to Bun.spawn. */
|
||||
export function launchEnv(extra: Record<string, string> = {}): Record<string, string | undefined> {
|
||||
return {
|
||||
...process.env,
|
||||
...(needsDmabufWorkaround() ? { WEBKIT_DISABLE_DMABUF_RENDERER: "1" } : {}),
|
||||
...extra,
|
||||
};
|
||||
}
|
||||
+19
-1
@@ -6,7 +6,7 @@
|
||||
// an arm64 Mac: we fetch electrobun's x64 CLI binary and run it under
|
||||
// Rosetta 2 — it sees an x64 host, pulls the x64 core, and packages mac-x64.
|
||||
// Artifacts land in release/<target>/miniSCP-Build<N>-<target>.<ext>.
|
||||
import { cpSync, existsSync, mkdirSync, readdirSync } from "node:fs";
|
||||
import { cpSync, existsSync, mkdirSync, readdirSync, writeFileSync } from "node:fs";
|
||||
import os from "node:os";
|
||||
import path from "node:path";
|
||||
|
||||
@@ -131,6 +131,24 @@ if (requested === "win-x64" || requested === "linux-x64") {
|
||||
run(["powershell", "-Command", `Compress-Archive -Force -Path '${appDir}\\*' -DestinationPath '${portable}'`]);
|
||||
out.push(path.basename(portable));
|
||||
} else {
|
||||
// Ship a wrapper beside the launcher: the packaged app never goes
|
||||
// through scripts/start.ts, and the NVIDIA/DMABUF workaround has to be
|
||||
// in the environment BEFORE the process starts (see scripts/linux-gpu.ts).
|
||||
const wrapper = path.join(appDir, `${BRANDING.appName}.sh`);
|
||||
writeFileSync(
|
||||
wrapper,
|
||||
[
|
||||
"#!/bin/sh",
|
||||
"# WebKitGTK's DMABUF renderer cannot allocate GBM buffers on the NVIDIA",
|
||||
"# proprietary driver — the window renders black. Disable it there only.",
|
||||
'if [ -z "$WEBKIT_DISABLE_DMABUF_RENDERER" ] && [ -e /proc/driver/nvidia ]; then',
|
||||
" export WEBKIT_DISABLE_DMABUF_RENDERER=1",
|
||||
"fi",
|
||||
'exec "$(dirname "$(readlink -f "$0")")/bin/launcher" "$@"',
|
||||
"",
|
||||
].join("\n"),
|
||||
{ mode: 0o755 },
|
||||
);
|
||||
const tarball = path.join(outDir, `${BRANDING.appName}-${buildName}-linux-x64.tar.gz`);
|
||||
// -C the parent so the archive unpacks into one named folder
|
||||
run(["tar", "-czf", tarball, "-C", path.dirname(appDir), path.basename(appDir)]);
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// `bun run start`: launch the app against the prebuilt Angular bundle (no ng
|
||||
// serve / hot reload — that's `bun run dev`). Exists as a script rather than a
|
||||
// bare `bunx electrobun dev` in package.json so the Linux GPU workaround can be
|
||||
// injected into the environment before the app process starts.
|
||||
import { launchEnv } from "./linux-gpu";
|
||||
|
||||
const app = Bun.spawn(["bunx", "electrobun", "dev"], {
|
||||
stdout: "inherit",
|
||||
stderr: "inherit",
|
||||
env: launchEnv(),
|
||||
});
|
||||
|
||||
function shutdown(): void {
|
||||
app.kill();
|
||||
process.exit(0);
|
||||
}
|
||||
process.on("SIGINT", shutdown);
|
||||
process.on("SIGTERM", shutdown);
|
||||
|
||||
process.exit(await app.exited);
|
||||
Reference in New Issue
Block a user