# Build & release ## Versioning — "Build n" Sublime-style: the version IS the commit count. `scripts/gen-version.ts` runs `git rev-list --count HEAD` + `git rev-parse --short HEAD` and writes the **gitignored** `src/shared/version.gen.ts` (`BUILD = {number, commit, date, electrobun}`). It is regenerated by `postinstall` and at the start of every `dev`/`build`/`start`/`release` script; committing it would bump the count it records, hence gitignored. Fresh checkouts fail `tsc` until `bun install` has run once (postinstall creates the file). `BRANDING.version` stays semver-shaped (`0.1.`) for electrobun's config/updater; `BRANDING.buildLabel` ("Build n") is what humans see (About box, options popover). ## Dev loop - `bun run dev` — gen-version → scripts/dev.ts: starts `ng serve` (HMR) and `electrobun dev --watch`, with `DEV_SERVER_URL` pointing the webviews at the dev server (only honored on the dev channel and only if the server answers). - `bun run build` — gen-version → Angular build → `electrobun build` (**dev channel** — fine for boot checks, NOT a release). - `scripts/node-version-shim.ts` (preloaded via `bunfig.toml`, root AND ui/) fakes a Node version the Angular CLI accepts under Bun. Both preloads are load-bearing. ## Release builds `bun scripts/release.ts [--target mac-arm64|mac-x64|win-x64|linux-x64]` (default: host). Steps: gen-version → gen-icons → Angular build → `electrobun build --env=stable` → copy/rename artifacts into `release//miniSCP-Build-.*`. Facts the script encodes: - **`--env=stable` is mandatory for releases** — the CLI defaults to the dev channel (different app name `miniSCP-dev`, no distributable artifacts). - **No OS cross-compile.** The CLI builds for its host (its `targets` config field is unread in 1.18.1); packaging needs host tools (codesign/hdiutil on macOS, rcedit/PowerShell on Windows). Hence one script run per artifact, on the matching machine; `win-x64` on a non-Windows host and `linux-x64` on a non-Linux host both error out. - **mac-x64 from the arm64 Mac (Rosetta)**: the script downloads electrobun's x64 CLI binary once (`electrobun-cli-darwin-x64.tar.gz` from the GitHub release matching the installed version, cached at `~/.cache/miniscp/electrobun-cli-x64-/`) and runs it directly — Rosetta translates it, the CLI sees `process.arch === "x64"`, downloads the `dist-macos-x64` core into the electrobun package dir on first use, and packages a genuine x64 app. Note: Bun's `fetch`→`Bun.write` streaming hung on the GitHub redirect chain; the script uses `curl -fsSL` deliberately. - **Core binary downloads**: the installed npm package ships mac-arm64 binaries only; other `dist--` cores are fetched from `github.com/blackboardsh/electrobun/releases` at build time — network to GitHub is a build-time requirement on every fresh machine/runner. - **Artifact shapes** (stable channel, in `artifacts/`): macOS → `stable-macos--miniSCP.dmg` + `.app.tar.zst` + `update.json` (updater feed); Windows → `stable-win-x64-miniSCP-Setup.zip` (self-extracting installer → `%LOCALAPPDATA%`) plus the script's own **portable zip** made from the assembled app folder under `build/stable-win-x64/` (layout to confirm on the first real Windows build — the step warns instead of failing); Linux → only `stable-linux-x64-miniSCP.tar.zst` + `update.json`, i.e. the updater feed and nothing installable, so the script's **`.tar.gz` of the assembled app folder** under `build/stable-linux-x64/` IS the release artifact (same best-effort warn). No AppImage/.deb/.desktop — unpack and run the `miniSCP.sh` wrapper the script writes beside `bin/launcher` (it applies the NVIDIA/DMABUF workaround, which the app cannot set for itself — see gotchas.md). - **Linux builds need the AppIndicator dev libraries present to RUN** (not to build) — see platform-notes.md; a packaged tarball started on a machine without them dies at `dlopen`. - The script filters artifacts by app name, so stale artifacts from older brandings don't get collected. ## CI (Gitea Actions) `.gitea/workflows/release.yml` — tag-triggered (`build-*`), macos + windows runner matrix, each running the same release script; inert until act_runners with those labels are registered. Needs `fetch-depth: 0` (the build number is the commit count). Runner prereqs are commented in the workflow file. ## Download host (`site/` + Caddy) `site/` is a self-contained landing page **and** download host, served by Caddy on an internal box (plain HTTP `:80`, no domain/TLS). Deploys to `/srv/miniscp/`. - `site/index.html` — pure static, no JS, tinygrad-minimal. Download buttons link to **fixed stable filenames** (`/dl/stable-macos-arm64-miniSCP.dmg`, …) so the page never changes per release. Logo/screenshot `` slots are commented in, images live in `site/assets/`. - `site/Caddyfile` — one flat `/dl/*` folder with `file_server browse` + range requests, and per-type `Cache-Control`: `*.patch` immutable (unique hashed names), `*update.json` `no-cache` (updater must see new versions), installers (`*.dmg *.zip *.tar.zst`) `max-age=300` (stable names overwritten each release). Landing page has **no** SPA fallback → unknown paths 404. Path matcher gotcha: use suffix globs like `*update.json`, not `*/*update.json`. - **One flat folder, no per-build dirs** — this layout IS electrobun's `artifacts/` feed, so it doubles as the (future) updater `baseUrl`. Publishing = drop this machine's `artifacts/stable-*` into `/dl/`; installers overwrite in place, `.patch` files accumulate (never delete them, or older installs lose their incremental-update trail). **Tradeoff:** only the latest full installer is downloadable; old full versions are overwritten. - `site/deploy.sh` — run per build machine after `scripts/release.ts`; copies `artifacts/stable-*` and renames the build-numbered win portable zip to the stable `stable-win-x64-miniSCP-portable.zip`. `MINISCP_DL_DIR` overrides the target (stage locally, then rsync to the server). - `release.baseUrl = https://miniscp.com/dl` is set in `electrobun.config.ts`; `miniscp.com` is fronted by an external proxy for TLS (Caddy itself stays on `:80` behind it). The value is baked into `version.json` at build time, so only builds made after it was added check for updates. With `generatePatch` (default true), release builds now need **build-time network to `miniscp.com/dl`** so electrobun can fetch the currently-published version to diff a `.patch` (the first build after enabling it has nothing to diff and just ships the full artifacts). ## Auto-updater (app side) Wired on top of the download host above. See the "Auto-updater" section in [architecture.md](architecture.md) for the runtime flow. - **Backend** ([src/bun/index.ts](../src/bun/index.ts)): `Updater.checkForUpdate()` runs ~5s after launch and every 6h; on `updateAvailable` it pushes `rpc.send.updateStatus({phase:"available",…})`. `Updater.onStatusChange` streams `download-progress` (0–100) → `updateStatus{downloading}`. `checkForUpdate` self-guards the `dev` channel, so `bun run dev` never shows the pill. - **RPC** ([src/shared/rpc.ts](../src/shared/rpc.ts)): requests `checkForUpdate` / `downloadUpdate` / `applyUpdate` (handlers in [rpc-handlers.ts](../src/bun/rpc-handlers.ts) call the electrobun `Updater`); push message `updateStatus`. - **UI**: `UpdaterService` ([ui/src/app/core/updater.service.ts](../ui/src/app/core/updater.service.ts)) holds signals (`state`/`version`/`progress`); the tab-bar "update pill" ([tab-bar.ts](../ui/src/app/skins/7like/tab-bar/tab-bar.ts)) is one accent (`bg-primary`) control that announces → fills as a progress bar while downloading → "Restart to apply". `state` is `available → downloading → ready` (ready derived from the `downloadUpdate` response). App-menu "Check for Updates…" ([menu.ts](../src/bun/menu.ts)) routes a `check-for-updates` menu action into `UpdaterService.check()`. - **Unsigned is fine:** `applyUpdate()` strips the macOS quarantine xattr before relaunch, so the swapped bundle isn't Gatekeeper-blocked. ## Icons `scripts/gen-icons.ts` (resvg, dev-time): renders `assets/logo.svg` into the macOS iconset + `icon.png`, a multi-size `assets/icon.ico` (Windows installer/ taskbar, wired via `electrobun.config.ts win.icon`), the macOS tray template PNG from `assets/tray/tray-glyph.svg`, and a small colored Windows tray PNG. Rerun after touching either SVG; outputs are committed (build inputs). ## electrobun config notes `electrobun.config.ts`: app identity comes from `BRANDING`; `build.bun.external` must keep `["cpu-features", "*.node"]` (ssh2's optional native accelerators — bundling them breaks the build; runtime falls back to pure JS); `build.copy` ships the Angular dist and tray assets into `views://`; `bundleCEF: false` everywhere (system WebKit / WebView2).