Electrobun 2.x replaces the vendored CLI with Hutch: the npm package is now a
bootstrap whose exports are a throwing stub, and the SDK is projected into
.hutch/devkit. The app stays on the Bun main process — `mainProcess: "bun"` is
load-bearing, since the 2.x default (Cottontail) ignores build.bun and with it
the ssh2 externals — and the bundle now ships the pinned Bun 1.4.0.
- electrobun 2.0.2 as an exact devDependency. `electrobun prepare` takes the
old CLI re-sign step's slot in postinstall and every dev/build/start/release
script: tsc (root tsconfig extends the devkit's) and the Angular build
(electrobun/view mapped into the devkit) resolve the SDK there.
- Imports move to electrobun/main. The CLI re-sign script and the v1 "three"
type shim are gone (Hutch's binaries are validly signed).
- UI: Electroview's bunSocket is hostSocket; noImplicitReturns is off because
the devkit's raw-TS browser SDK compiles inside the UI program.
- Updater.applyUpdate() now consults before-quit, so the transfers/unsaved
guard's "Quit Anyway" re-runs the apply instead of quitting without it.
- 2.x applies trafficLightOffset from macOS's default button position (1.18.1
clamped it inside the titlebar); {12, 4} centres the lights in the header.
- Releases: mac-x64 dropped (2.x publishes no macOS x64 core, so no Rosetta
path). artifacts/ is emptied before each build and published verbatim.
Installers lost the stable- prefix (the update feed kept it), so release.ts,
deploy.sh and the site links follow. Linux ships Electrobun's Setup
installer instead of the portable tarball and its miniSCP.sh wrapper.
- Docs cover all of the above, plus re-checks against 2.0.2: still no native
modal windows; window close is now cancellable through will-close.
Verified: tsc, build:ui, a stable mac-arm64 release (dmg + the v1-compatible
stable-macos-arm64 feed) and dev launches (RPC, Settings window, traffic
lights). Windows/Linux builds and the v1 -> 2.x Windows update bridge still
need their first run on native machines.
Co-Authored-By: Claude <noreply@anthropic.com>
114 lines
4.8 KiB
TypeScript
114 lines
4.8 KiB
TypeScript
// Build one release artifact for one target, on the matching host:
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// bun scripts/release.ts [--target mac-arm64|win-x64|linux-x64]
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// Default target = the host. electrobun cannot cross-compile (Hutch builds for
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// its host OS and arch only; packaging needs host tools: codesign/hdiutil on
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// mac, rcedit/PowerShell on Windows), so win-x64 must run on a Windows machine.
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// There is no mac-x64: Electrobun 2.x publishes no macOS x64 core at all.
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// Artifacts land in release/<target>/miniSCP-Build<N>-<target><ext>.
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import { cpSync, existsSync, mkdirSync, readdirSync, rmSync } from "node:fs";
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import path from "node:path";
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const ROOT = path.join(import.meta.dir, "..");
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const TARGETS = ["mac-arm64", "win-x64", "linux-x64"] as const;
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type Target = (typeof TARGETS)[number];
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function hostTarget(): Target {
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if (process.platform === "win32") return "win-x64";
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if (process.platform === "linux") return "linux-x64";
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return "mac-arm64";
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}
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function fail(message: string): never {
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console.error(`\n[release] ERROR: ${message}`);
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process.exit(1);
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}
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function run(cmd: string[], opts: { cwd?: string } = {}): void {
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console.log(`[release] $ ${cmd.join(" ")}`);
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const proc = Bun.spawnSync(cmd, {
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cwd: opts.cwd ?? ROOT,
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stdout: "inherit",
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stderr: "inherit",
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});
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if (!proc.success) fail(`command failed: ${cmd.join(" ")}`);
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}
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// ---- target selection + host guards ----
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const argIndex = process.argv.indexOf("--target");
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const arg = argIndex >= 0 ? process.argv[argIndex + 1] : hostTarget();
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if (arg === "mac-x64") fail("mac-x64 was dropped — Electrobun 2.x publishes no macOS x64 core.");
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if (!TARGETS.includes(arg as Target)) fail(`unknown target "${arg}" (${TARGETS.join(", ")})`);
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const requested = arg as Target;
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if (requested === "win-x64" && process.platform !== "win32") {
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fail("win-x64 must be built on a Windows machine/runner — electrobun cannot cross-compile.");
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}
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if (requested === "linux-x64" && process.platform !== "linux") {
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fail("linux-x64 must be built on a Linux machine/runner — electrobun cannot cross-compile.");
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}
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if (requested === "mac-arm64" && (process.platform !== "darwin" || process.arch !== "arm64")) {
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fail("mac-arm64 must be built on an Apple Silicon Mac (Electrobun 2.x has no macOS x64 build).");
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}
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// ---- prepare: version, devkit, icons, UI bundle ----
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run(["bun", "scripts/gen-version.ts"]);
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run(["bunx", "electrobun", "prepare"]);
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run(["bun", "scripts/gen-icons.ts"]);
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run(["bun", "run", "--cwd", "ui", "build"]);
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const { BUILD } = await import("../src/shared/version.gen");
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const { BRANDING } = await import("../src/shared/branding");
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const buildName = `Build${BUILD.number}`;
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// ---- electrobun build ----
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// Start from an empty artifacts/: site/deploy.sh publishes it verbatim (the
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// updater contract), so an earlier build's files must not ride along.
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const artifactsDir = path.join(ROOT, "artifacts");
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rmSync(artifactsDir, { recursive: true, force: true });
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run(["bunx", "electrobun", "build", "--env=stable"]);
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// ---- collect artifacts ----
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const [osName, archName] =
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requested === "win-x64" ? ["win", "x64"] : requested === "linux-x64" ? ["linux", "x64"] : ["macos", "arm64"];
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// 2.x installers carry no channel prefix (macos-arm64-miniSCP.dmg); only the
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// update feed (stable-<os>-<arch>-*) keeps it, for v1-compatible clients.
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const prefix = `${osName}-${archName}-`;
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const outDir = path.join(ROOT, "release", requested);
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mkdirSync(outDir, { recursive: true });
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const produced = readdirSync(artifactsDir).filter(
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(f) => f.startsWith(prefix) && f.includes(BRANDING.appName),
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);
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if (!produced.length) fail(`no ${prefix}* installer found in artifacts/ — did the build run?`);
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const out: string[] = [];
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for (const file of produced) {
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const ext = [".dmg", "-Setup.zip", "-Setup.tar.gz"].find((e) => file.endsWith(e));
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if (!ext) continue;
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const name = `${BRANDING.appName}-${buildName}-${requested}${ext}`;
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cpSync(path.join(artifactsDir, file), path.join(outDir, name));
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out.push(name);
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}
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// Windows: also zip the assembled app folder — the portable build (unzip
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// anywhere and run) next to the Setup installer. Best-effort: the folder
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// layout is confirmed by the first real 2.x Windows build.
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if (requested === "win-x64") {
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const appDir = path.join(ROOT, "build", "stable-win-x64", BRANDING.appName);
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if (existsSync(appDir)) {
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const portable = path.join(outDir, `${BRANDING.appName}-${buildName}-win-x64-portable.zip`);
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run(["powershell", "-Command", `Compress-Archive -Force -Path '${appDir}\\*' -DestinationPath '${portable}'`]);
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out.push(path.basename(portable));
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} else {
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console.warn(`[release] WARN: portable skipped — app folder not found at ${appDir}`);
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}
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}
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if (!out.length) fail("artifacts were found but none matched a known package extension.");
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console.log(`\n[release] ${BRANDING.appName} ${BRANDING.buildLabel} (${BUILD.commit}) — ${requested}`);
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for (const name of out) console.log(`[release] release/${requested}/${name}`);
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