Self-contained, no-JS landing page (tinygrad-minimal) that doubles as the artifact download host, served by Caddy on an internal :80 box. - site/index.html: static page, "Same tool, only a little different", feature highlights (remote->remote, symmetric panels, ssh_config awareness, edit-in- place, self-copy guard, ...), fixed stable download links, FAQ (unsigned notes). - site/Caddyfile: one flat /dl/ folder with browse + range requests and per-type Cache-Control (patches immutable, update.json no-cache, installers short). - site/deploy.sh: drop a build's artifacts/stable-* into /dl/ (renames the win portable zip to a stable name). - Flat folder matches electrobun's artifacts/ layout, so it's also the future updater baseUrl; per-build folders/symlink dropped in favor of it. - docs/build-and-release.md: document the download host + deploy flow. Verified: caddy validate + live smoke test (links, cache headers, 206 range, 404 fallback, deploy.sh copy/rename) against a temp root. Co-Authored-By: Claude <noreply@anthropic.com>
110 lines
6.3 KiB
Markdown
110 lines
6.3 KiB
Markdown
# Build & release
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## Versioning — "Build n"
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Sublime-style: the version IS the commit count. `scripts/gen-version.ts` runs
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`git rev-list --count HEAD` + `git rev-parse --short HEAD` and writes the
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**gitignored** `src/shared/version.gen.ts` (`BUILD = {number, commit, date,
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electrobun}`). It is regenerated by `postinstall` and at the start of every
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`dev`/`build`/`start`/`release` script; committing it would bump the count it
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records, hence gitignored. Fresh checkouts fail `tsc` until `bun install` has
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run once (postinstall creates the file). `BRANDING.version` stays
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semver-shaped (`0.1.<n>`) for electrobun's config/updater; `BRANDING.buildLabel`
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("Build n") is what humans see (About box, options popover).
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## Dev loop
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- `bun run dev` — gen-version → scripts/dev.ts: starts `ng serve` (HMR) and
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`electrobun dev --watch`, with `DEV_SERVER_URL` pointing the webviews at the
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dev server (only honored on the dev channel and only if the server answers).
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- `bun run build` — gen-version → Angular build → `electrobun build`
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(**dev channel** — fine for boot checks, NOT a release).
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- `scripts/node-version-shim.ts` (preloaded via `bunfig.toml`, root AND ui/)
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fakes a Node version the Angular CLI accepts under Bun. Both preloads are
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load-bearing.
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## Release builds
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`bun scripts/release.ts [--target mac-arm64|mac-x64|win-x64]` (default: host).
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Steps: gen-version → gen-icons → Angular build → `electrobun build
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--env=stable` → copy/rename artifacts into
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`release/<target>/miniSCP-Build<n>-<target>.*`.
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Facts the script encodes:
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- **`--env=stable` is mandatory for releases** — the CLI defaults to the dev
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channel (different app name `miniSCP-dev`, no distributable artifacts).
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- **No OS cross-compile.** The CLI builds for its host (its `targets` config
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field is unread in 1.18.1); packaging needs host tools (codesign/hdiutil on
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macOS, rcedit/PowerShell on Windows). Hence one script run per artifact, on
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the matching machine; `win-x64` on a non-Windows host errors out.
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- **mac-x64 from the arm64 Mac (Rosetta)**: the script downloads electrobun's
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x64 CLI binary once (`electrobun-cli-darwin-x64.tar.gz` from the GitHub
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release matching the installed version, cached at
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`~/.cache/miniscp/electrobun-cli-x64-<ver>/`) and runs it directly —
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Rosetta translates it, the CLI sees `process.arch === "x64"`, downloads the
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`dist-macos-x64` core into the electrobun package dir on first use, and
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packages a genuine x64 app. Note: Bun's `fetch`→`Bun.write` streaming hung
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on the GitHub redirect chain; the script uses `curl -fsSL` deliberately.
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- **Core binary downloads**: the installed npm package ships mac-arm64
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binaries only; other `dist-<os>-<arch>` cores are fetched from
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`github.com/blackboardsh/electrobun/releases` at build time — network to
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GitHub is a build-time requirement on every fresh machine/runner.
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- **Artifact shapes** (stable channel, in `artifacts/`): macOS →
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`stable-macos-<arch>-miniSCP.dmg` + `.app.tar.zst` + `update.json`
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(updater feed); Windows → `stable-win-x64-miniSCP-Setup.zip`
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(self-extracting installer → `%LOCALAPPDATA%`) plus the script's own
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**portable zip** made from the assembled app folder under
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`build/stable-win-x64/` (layout to confirm on the first real Windows build —
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the step warns instead of failing).
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- The script filters artifacts by app name, so stale artifacts from older
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brandings don't get collected.
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## CI (Gitea Actions)
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`.gitea/workflows/release.yml` — tag-triggered (`build-*`), macos + windows
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runner matrix, each running the same release script; inert until act_runners
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with those labels are registered. Needs `fetch-depth: 0` (the build number is
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the commit count). Runner prereqs are commented in the workflow file.
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## Download host (`site/` + Caddy)
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`site/` is a self-contained landing page **and** download host, served by Caddy on an
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internal box (plain HTTP `:80`, no domain/TLS). Deploys to `/srv/miniscp/`.
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- `site/index.html` — pure static, no JS, tinygrad-minimal. Download buttons link to **fixed
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stable filenames** (`/dl/stable-macos-arm64-miniSCP.dmg`, …) so the page never changes per
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release. Logo/screenshot `<img>` slots are commented in, images live in `site/assets/`.
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- `site/Caddyfile` — one flat `/dl/*` folder with `file_server browse` + range requests, and
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per-type `Cache-Control`: `*.patch` immutable (unique hashed names), `*update.json` `no-cache`
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(updater must see new versions), installers (`*.dmg *.zip *.tar.zst`) `max-age=300` (stable
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names overwritten each release). Landing page has **no** SPA fallback → unknown paths 404.
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Path matcher gotcha: use suffix globs like `*update.json`, not `*/*update.json`.
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- **One flat folder, no per-build dirs** — this layout IS electrobun's `artifacts/` feed, so it
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doubles as the (future) updater `baseUrl`. Publishing = drop this machine's `artifacts/stable-*`
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into `/dl/`; installers overwrite in place, `.patch` files accumulate (never delete them, or
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older installs lose their incremental-update trail). **Tradeoff:** only the latest full
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installer is downloadable; old full versions are overwritten.
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- `site/deploy.sh` — run per build machine after `scripts/release.ts`; copies `artifacts/stable-*`
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and renames the build-numbered win portable zip to the stable `stable-win-x64-miniSCP-portable.zip`.
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`MINISCP_DL_DIR` overrides the target (stage locally, then rsync to the server).
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- **Future updater** (not wired yet): set `release.baseUrl = http://<host>/dl/` in
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`electrobun.config.ts` (currently unset) → builds start emitting `.patch` files that `deploy.sh`
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already ships. Then call the electrobun `Updater` API on launch/interval/tray.
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## Icons
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`scripts/gen-icons.ts` (resvg, dev-time): renders `assets/logo.svg` into the
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macOS iconset + `icon.png`, a multi-size `assets/icon.ico` (Windows installer/
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taskbar, wired via `electrobun.config.ts win.icon`), the macOS tray template
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PNG from `assets/tray/tray-glyph.svg`, and a small colored Windows tray PNG.
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Rerun after touching either SVG; outputs are committed (build inputs).
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## electrobun config notes
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`electrobun.config.ts`: app identity comes from `BRANDING`; `build.bun.external`
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must keep `["cpu-features", "*.node"]` (ssh2's optional native accelerators —
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bundling them breaks the build; runtime falls back to pure JS);
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`build.copy` ships the Angular dist and tray assets into `views://`;
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`bundleCEF: false` everywhere (system WebKit / WebView2).
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